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Image

Walk the camera around a photo.

Rotate, tilt and push in on a subject you only ever shot once, by dragging a globe or by setting the dials behind it.

Real output

The eight preset views

One source subject, seen from each named position.

Source photo
Source Source photo
  • Straight on, rotation at zero. Front

    Straight on, rotation at zero.

  • A quarter turn to the left. Left

    A quarter turn to the left.

  • A quarter turn to the right. Right

    A quarter turn to the right.

  • The far side, rotation at its extreme. Back

    The far side, rotation at its extreme.

  • Looking down from overhead. Top

    Looking down from overhead.

  • Looking up from below. Bottom

    Looking up from below.

  • Between front and left — the usual product view. 3/4 Left

    Between front and left — the usual product view.

  • The same, mirrored to the other side. 3/4 Right

    The same, mirrored to the other side.

How it works

Place the camera, then render

01

Upload one image

A single photograph of the subject goes into the drop well. One image in, one view out.

02

Place the camera

Drag the orbit gizmo, a globe on which the dot marks where the lens ends up, or pick one of eight presets. Behind both sit three dials: rotation, tilt and zoom.

03

Render

Runs in roughly two to five minutes, at a flat 108 credits whatever viewpoint you asked for.

Inputs and outputs

What Angles takes, and what it returns

What Angles needs from you

Input
One image of the subject
Viewpoint
The orbit gizmo, a preset, or rotation, tilt and zoom set by hand
Price
108 credits flat, whatever the viewpoint
Typical run time
2–5 minutes

Export specifications

Output
One rendered view per run, from one source image
Price
108 credits flat — the position does not change it
Failed runs
Refunded
Delivery
Rendered image in your workspace library
What you can control

A globe you can drag, and the three dials underneath it

The presets are named positions on the same controls the app exposes directly. Custom positions are derived rather than stored, so a preset stops being lit the moment you move off it.

  • Orbit gizmo

    Draggable globe

    The camera position as a sphere around the subject, where the dot is where the lens ends up. Dragging it moves the rotation and tilt dials together.

  • Rotation (azimuth)

    −180° to 180°

    Swings the camera around the subject. Zero is front-on; the two extremes meet behind it.

  • Tilt (polar)

    0 to 120

    Measured from directly overhead: 10 looks down on the subject, 90 is eye level, and 120 looks up at it from below.

  • Zoom

    −5 to 5, in steps of 0.5

    Signed, with 0 neutral. Negative pulls back, positive pushes in, and the half-steps let you land between two framings.

Engine choice

Two ways to run it. Pick the one that matches your source.

  • Preset views

    Eight presets

    Eight named positions: Front, Left, Right, Back, Top, Bottom, 3/4 Left and 3/4 Right.

    The standard set of views

  • Manual viewpoint

    Fine control

    The orbit gizmo and the rotation, tilt and zoom dials set directly, for a position no preset names.

    In-between angles

Who it's for

Built for subjects you cannot reshoot

  1. Ecommerce and catalogue teams

    Build a multi-view listing from the one supplier photograph you were given.

  2. Product and industrial designers

    See a concept from above, below and three-quarters without rebuilding the render.

  3. Concept and game artists

    Turn a single character or prop reference into the set of views a modeller needs.

One product. Pick your volume.

Built for Growth at Every Stage

Every plan includes every model and every feature. Plans only change how many credits you get and how many generations run at once.

Pro

Occasional projects

2,900/month

Get Started

Credits per month

60,000

≈1,000 images or ≈12 videos


At once

6 parallel generations

Max

Daily production

5,900/month

Get Started

Credits per month

150,000

≈2,700 images or ≈30 videos


At once

8 parallel generations

Ultimate

High-volume

9,900/month

Get Started

Credits per month

260,000

≈4,700 images or ≈55 videos


At once

10 parallel generations

Enterprise

Teams & agencies

1,00,000+/month

Contact Us

Credits per month

Custom volume

≈1,000 images or ≈12 videos


At once

Custom concurrency

  • Credits refresh monthly
  • Top-up additional credits anytime
  • Unused credits don't roll over

Not ready for the commitment?

Pay as you go

Free to sign up. Buy credits when you need them, same models, same features as every plan above.

Buy Credits

Credit packages

15 credits per 1

You pay You get
500 7,500 credits
1,000 15,000 credits
2,000 30,000 credits

FAQ

Frequently asked questions

Everything you need to know about Angles on BeHooked.

How do I aim the camera?

By dragging the orbit gizmo, a globe drawn around the subject on which the dot is where the lens ends up. It moves the rotation and tilt dials together, and both remain available to set by hand.

What are the preset views?

Front, Left, Right, Back, Top, Bottom, 3/4 Left and 3/4 Right. Each one is a named position on the same controls you can set yourself, and a preset stops being lit the moment you move off it — custom positions are derived rather than stored.

Can I ask for an angle between two presets?

Yes. Rotation runs from −180° to 180°, tilt from 0 to 120 measured from overhead — 10 looks down, 90 is eye level and 120 looks up from below — and zoom from −5 to 5 in steps of 0.5, so any position on those ranges is available.

How many images can I upload?

One. Angles takes a single photograph of the subject and returns a single view of it from the position you set.

How is it priced?

108 credits flat per run. The viewpoint you choose does not change it, and failed runs are refunded.

How is this different from Shots?

Angles moves the camera around the subject. Shots keeps the viewpoint and changes the cinematic framing, returning nine named storyboard shots from one photo.

See your subject from anywhere

Experience Angles and every specialized AI app in your workspace.

Try Angles